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Why Yozgoo?

Yozgoo Bullying Prevention Game

Helping Prevent Bullying at Your School

  • Meet Yoz from the planet Yizzle; he's come to help your school!
  • Learn strategies to help identify and manage bullying.
  • Help other students at your school.
  • Navigate fun secret mazes and challenges.
  • Score as many points as possible; get the high score in your class!

Learning through Play

Yozgoo lets the student/player build a character and play to learn how to identify bullying, manage bullying behavior, use best practices in bullying situations and much more. The student/player is immersed in a story-driven fictitious world designed to simulate common bullying problems students face every day. This world is a safe and friendly world which is stylized in a kid-friendly theme.

Performance Report

A quantifiable performance report to show the number of students who participated and successfully completed the game is available upon request.

Designed for grades 3rd-7th

While players of all ages will have fun playing Yozgoo, instructional content is designed for students in 3rd-7th grade.

Developed by experts in the field

Yozgoo was created through a collaboration between the Institute on Family and Neighborhood Life at Clemson University and Gamify, LLC. It is based on world renowned peer reviewed scholarly research on comprehensive bullying prevention.

Evidence of Effectiveness

Rexhepaj (2025) evaluated the effectiveness of Yozgoo's web-based gamified educational intervention in enhancing elementary school students’ knowledge, attitudes, and self-efficacy related to bullying prevention. Utilizing a true experimental pre-test and post-test control group design, the study involved 120 students (ages 10-12) equally divided by gender and randomly assigned to either an experimental group (n = 60) or a control group (n = 60). The experimental group participated in Yozgoo gameplay sessions over six to eight weeks, while the control group engaged in standard activities without exposure to the intervention. Three validated measures were administered to assess outcomes: The Bullying Knowledge Questionnaire, the Bullying Attitudes Questionnaire, and the Dublin Anti-Bullying Self-Efficacy Scale. Descriptive and inferential analyses, including paired samples t-tests, demonstrated statistically significant improvements in the experimental group’s bullying-related knowledge. In contrast, the control group showed no significant changes across these variables. The findings suggest that Yozgoo is an effective gamified learning tool for improving students’ comprehension of bullying dynamics, reducing tolerance of bullying behaviors, and enhancing confidence in recognizing and responding to bullying. Rexhepaj, S. (August, 2025). An experimental evaluation of a gamified learning approach to address bullying knowledge, perceptions, and self-efficacy among elementary students: Playing Yozgoo in Albania (Unpublished doctoral dissertation). Clemson University.